Published on November 22, 2006 By Zydor In Beta Reports
The Super Ability of reducing opponents down to 3 moves that the YOR have needs to be amended. Its way over the top at its current value, and extremely frustrating. Build in game frustrations and you ask for angst from new or casual players. It destroys the flow of the game.

Of course it can be countered by using heavily defended ships with Eyes of the Universe ability, that can just plough thro anything they throw at them on their way to taking out high value influence planets. Thats not the issue.

A new player will be put off the game very rapidly before realising how to counter it, and you'll lose them. The move reduction should not be as harsh, a value of (say) 50% would still achieve the desired result of delaying entry and exit, but without destroying the flow of the game, and the likely the side effect of the player putting their fist thro the screen

An absolute value of 3 move points will just achieve player frustration, not innovation. A percentage value (say 50%)- as opposed to a hard coded absolute value - will gradually degrade the effect over time as opponents fleets get faster, but stilkl achieve the effect of protection when most vulnerable at the early game stages.

Game features have to make sense when placed in context with the rest of the game, or you lose players and gain bad reps. In my view this one makes no sense as it stands.

Regards
Zy
Comments (Page 2)
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on Nov 23, 2006
He's the one wearing cardboard boxes and painted silver.


Ever see Number 6 or are you not a Battlestar Galactica fan

on Nov 23, 2006
I think the ability is fine. If anything, I would include a influence penalty in the super-ability in order to make it a little less powerful and since it fits with them being isolationists.
And since it might be confusing to new players, I would suggest a pop-up window explaining the Yor super-ability the first time the player enters his influence.
And also super-ability descriptions somewhere on the Foreign Policy-screen.
on Nov 23, 2006
I suppose GalCiv 2 should be display in a completely made up language that you have to learn just to be able to play then? Darn "newbs" and not already knowing that language.

Ending a turn is too easy in GalCiv, all you have to do is press a button. You should have to play an extremely difficult mini game puzzle just to get the right to end the turn. The real players would already have the answers solved and memorized.

Heck, why is the interface even visible, it's not like I don't know where the buttons are already! Darn newbs and not having a pixel-perfect memory of the interface.



Lets just remove all the challenge from the game so that nobody will ever 'lose'. And any ol random button mashing will result in a 'win'. Every time you manage press the turn button it should give you a cookie and tell you your special so you can rock back and forth in your chair and clap and make noises like a sea lion.

Then lets all exagerate what our fellow posters have said so that we can all act like jackasses.
on Nov 23, 2006
Lets just remove all the challenge from the game so that nobody will ever 'lose'.



In best Romper Room voice"Everyone's A Winner."  

heh... but seriously, I was one of the complainers. After delving a little deeper in to the beta, It's kinda cool and no more imbalancing than any other super(which are, like others have said "The reason they are super."). I'm already working a strat for it. A narrow corridor through the middle of their space with influence bases. Taking care not to get them close enough to any actually planets, so they don't complain. It's like a highway and ships just get off on "exits" at the sector they are attacking. Then hop back on when needing to go any distance.

For those to young to know Romper Room. Think Barney with an annoying woman, instead of an annoying dinosaur  
on Nov 23, 2006
I must admit that the in my second game was the first time the Yor where around.

I had a large tech lead beacuse of trading and 50% resources going in to tech.
So i invaded the minor races took them over Then Thalan. Flew my ships into Yor space. My Fleet within striking distance and my Transports a turn behind but now well with Yor space but a turn away from my juicy target.So i happily attack wipe out defenders End Turn.

Next turn try to move to next target planet and realise i only move 3 What the Heck?
My Transports only move 3 and now a couple turns from invasion. End Turn in confusion. And sure enough thier little ships flew out and picked off all 3 transport fleets. I was so ticked. Thought the 3 movement was a bug restarted the game 2 times same thing. Finally dawned on me it was a super ability causing the slow down.

Side Note: You can fly in top speed anywhere in Yor space before you attack so one tactic I found was bring in War Fleet and Transport at same time, Opening attack. then move them same time same tile so you have protection.

I like the super ability the way it is I think it is a great defensive idea.
on Nov 23, 2006
I like the super ability the way it is I think it is a great defensive idea


i second that

i think it is a great ability! one you would want to know about before you invade or it would come as a big shock
on Nov 23, 2006
Ever see Number 6 or are you not a Battlestar Galactica fan


Of course I am, though I prefer Sharon myself. You've got it backwards, it's not a machine pretending to be organic, it's an organic pretending to be a machine.   
on Nov 24, 2006
I don't have the beta yet, but 2 things occur to me:

1. Pre-position the majority of your warships inside Yor territory, and capture as many planets as possible on the first turn of the assault.



>>Semi off topic aside: I did that sort of thing in a CivIII game...I prepositioned my forces outside the enemy territory, and then parachuted in alot of my forces. The enemy country went from occupying 2/3s of a large continent with maybe...15 or 20 major cities...to being wiped out in 3 turns. It was all about the planning. >>>



2. If you've got ships that have a move of 42 or 80 or whatever, that would seem to me that taking off all those engines and replacing them with weapons and defenses would make those ships nearly invincible. Slow, but invicible. So make a ship with a move of...oh, 12? Maybe? (I'd just make it with a move of 3 and forget it) Use the extra space for weapons and defenses and laugh as the Yor try to stop the new super ships.



[uber ship captain] "This ship has armor thicker than 3 battleships." "What? 300 [really powerful missile or torpedo weapon] incoming? Eek! It might scratch the paint job!" [/uber ship captain]



Yeah...sit back and enjoy the carnage...slow motion style   
on Nov 25, 2006
On the plus side, any race can build a military starbase and equip it with a warp disruptor to achieve a similar (but not super) effect. So, although you might have to spend a bit of money, you can slow your opponent down to a crawl if he's planning a counterstrike.
on Nov 25, 2006
On the plus side, any race can build a military starbase and equip it with a warp disruptor to achieve a similar (but not super) effect. So, although you might have to spend a bit of money, you can slow your opponent down to a crawl if he's planning a counterstrike.


Does the Super ability and the starbase effects stack, possibly reducing you to a minimum of 1 space per turn?

on Nov 26, 2006
Does the Super ability and the starbase effects stack, possibly reducing you to a minimum of 1 space per turn?


I hadn't thought of that, but as I'm in a game as the Yor now I'll try it.  
on Nov 26, 2006

Sorry but I don't have a lot of sympathy here.

First off, a "new" player isn't likely to have a bunch of ships with 50 moves per turn.

Secondly, it only affects Yor sphere of influence areas. It's largely a counter to some of the cheese I've seen.

What I've seen in the metaverse data is that most of the "top players" really are just building obscenely fast ships that strike every alien world in a single turn and wipe it out before the AI can even react. 

So yes, when going to war with the Yor players will have to actually wage a real war and not some lightning strike at key worlds and conquer them. 

The argument that a transport of 85 moves to 3 is too harsh really tells me that I need to go back in and make engines cost a lot more space and money.

on Nov 26, 2006
The argument that a transport of 85 moves to 3 is too harsh really tells me that I need to go back in and make engines cost a lot more space and money.


Please no! I take it back honestly.   

As you've already seen, I've changed my tune on the subject.(Yor is also my fav. to play as  )
on Nov 26, 2006
The argument that a transport of 85 moves to 3 is too harsh really tells me that I need to go back in and make engines cost a lot more space and money



lol ... bet you wish you didnt say that now
on Nov 26, 2006
bet you wish you didnt say that now


lol.. yea, but Brad already knows people use ships with more moves than that. When I said that though, I was getting the number from a recent game where I had the 50% speed increase event. I think they really had 40 something moves. Hopefully any changes won't be too dramatic, but could add a little more strategy when you can't outmaneuver the ai as well.
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