Traditionally one thing I have always loathed with such a level of intensity you could cut it a with a knife, is the "XXX Rush" phase. XXX being whatever is the principle structure of each strategy game. I have always been of the view that the Rush phase was more a product of a minimum investment of programming hours to "fix" that, in favor of flashy wizz bang programming, than a reality of 'difficult' to programme. I think Stardock have finally nailed the "Colony Rush" with TA. There was an improvement on that angle in DA, it was however more a slow down that eliminating it. TA seems to have at last nailed the horror.

I still remember one of Brad's comments re Immense maps "......you people are insane", and I am one of the annoited insane My own experience and thoughts are therefore based on gigantic/immense maps, where arguably the dynamics can be different - especially on Immense. I'd be interested to hear other's views who play on smaller maps, if they get the same perception re the Colony Rush.

Lots of great well deserved noise surrounds the success of TA, but for my money the elimination of the colony rush is an unsung triumph no other gaming house seems to have a achieved. There is an initial colony phase, of course, cant avoid that - but the stupid mechanical "rush like helll or be doomed" seems to have disappeared in gigantic & immense, replaced by a more intelligent strategic choice of actions - and thats what Strategy games are supposed to be about. But thats my view based on Immense.

Other's views on smaller maps ...... ?

Regards
Zy

Comments (Page 2)
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on May 09, 2008
With the exception of the Torians, none of the AIs seem to be able to rush as effectively as previously, even with the huge economic bonus they get at suicidal. The Torians are just a maniacal super-breeding plague on the universe at suicidal, and you have to take them out early.


Are the Torians so effective just because they can grow their population enough for taxes to support continued rushing, or is there something hidden in their tech tree (which I haven't tried to study yet) which makes them super colony rushers?

My (limited) experience with the Yor suggests that the colony rush is incredibly vital for them. They *HAVE* to grab lots of planets so that their horrible economy can have enough population to get out of the red. Most of them aren't very productive - just recruiting center, efficiency center, and charging stalks - so they need to have tons of the things. They don't get the luxury of super fast breeding either, I'm tempted to mod them to have the super breeder super ability, it would help them a ton.
on May 09, 2008
I'm finally trying to play Drengin. My long-term rut is playing Thalans


I've experimented with a few races so far, just playing out the first couple of years to get a feel for how they play - the Drengin tech tree is interesting, but goes a little too far with the industry +% buildings for me.

Thalans as an opponent do colonise quickly - but they can't do much else at the beginning of the game. Definitely have the base to become a super-power later on, so I wouldn't ignore them. Every game I've started though, the Torians have been number 1 by a long way in every category. Other races seem to be hampered by the economy and maintenance costs.

I am now trying out a custom super-breeder race with the Thalan tech tree. Seems to work quite well because there is no temptation to build out planets as fast as possible (nothing to build), and I can let super-breeder do it's thing for the first few months to get a sound economic base whilst researching (a couple of bonus creativity pops help too).

The Yor tech tree is my other initial favourite - but that does make the economy hard work.
on May 09, 2008
My (limited) experience with the Yor suggests that the colony rush is incredibly vital for them. They *HAVE* to grab lots of planets so that their horrible economy can have enough population to get out of the red. Most of them aren't very productive - just recruiting center, efficiency center, and charging stalks - so they need to have tons of the things. They don't get the luxury of super fast breeding either, I'm tempted to mod them to have the super breeder super ability, it would help them a ton.


You can create a custom race with the yor tech tree and the torian super ability.
Maybe you researched the advanced collectives too soon. the initial one only costs 1 maintaince.
on May 09, 2008
My approach has been kind of a colony rush in waves.. rush, stabilize economy, grab more planets, re-stabilize, etc. The tight budgets do slow things down, but as others have mentioned it seems to impact the AIs even more severely (though I still can't keep up with their colonization rate on suicidal, it's closer than it was in DA).

Magnumaniac is right about the Torians. They are rather terrifying. They talk all peaceful like, but don't trust them  .
on May 09, 2008
It seems to me that on tough setting, The colony rush consists of about 5-8 planets max now. before you would need to scale back expenditures.

the AI seems to still want to go and colonize any planet it sees ,yet I tend to do A bit more scouting . If I find A system with multiple habitable planets then I grab the one with highest quality.(leaving the rest to be colonized by opponents,in hopes that A:they set up trade with me
B: (the most likely scenario)I culture flip the planets.
C: easy invasion targets/espionage targets (espionage not likely on crap worlds but I see sometimes some weird a.I build choices)

so in the end of my rush I may be occupying about 5 or 6 pq 12+ planets

and the AI usually has twice as many but of pq 4+

I never ever colonize the other planet in my home system. which usually is pq 4ish,I actually welcome some fool to come and colonize it for me . it almost certainly will culture flip anyway

in early game , all I build are factories and the occasional research facility if I am lucky enough to get A bonus tile for that.I set all my planets focus on research
and just research an insane amount of diplomacy

with all my planet tiles having a upkeep of only 1 bc this helps me from ever going negative in budget .

I trade the following techs to every race I see
Trade (why would you not want their freighters comin ur way)
Any colonization techs
any sensor tech
any planet habitat tech
any beam weapon tech
any beam or mass driver defense ( i never use beam weps only missles,I dont care if the enemy is defending against beam or mass drivers)
stellar cartography
and communication techs

I never trade (ever!!!) missle tech,diplomacy,economy,missle shield,alliances
invasion techs

one more thing. spread those crap techs to everyone . and in your trades always ask for some money to be included


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